AI Insights · Timothy · December 2021
Top 5 Cooking Games Performance in South America Q4 2021
Explore the performance of the top 5 cooking games on a unified platform in South America during Q4 2021, based on Sensor Tower data.
In the fourth quarter of 2021, the top five cooking games in South America exhibited varied performance metrics across downloads, revenue, and active users. Here’s a detailed look at their trends:
Cooking Madness-Kitchen Frenzy from ZenLife Games Pte. Ltd. saw a strong performance with weekly revenue peaking at approximately $29.2K in the final week of December. Weekly downloads hit a high of 225K in the first week of November, followed by a fluctuating trend that ended the quarter around 167K. The game maintained a robust active user base, with weekly active users reaching around 1.34M in early November before a slight decline towards the end of the quarter, finishing at approximately 1.18M.
Toca Boca Jr, published by Piknik, showed consistent weekly revenue, culminating in $735 in the last week of December. Weekly downloads remained steady throughout the quarter, peaking at nearly 159K in the final week. Active users also displayed a stable pattern, ending the quarter with approximately 1.31M users.
Sushi Roll 3D - ASMR Food Game by SayGames LTD experienced modest weekly revenue, with a peak of $62 in the last week of September. Downloads saw a significant increase, reaching 138K in early November, and ended the quarter around 100K. The active user base showed a similar trend, peaking at 345K in early November and closing the quarter with approximately 246K users.
Good Pizza, Great Pizza from TAPBLAZE had a steady revenue stream, reaching $623 in the final week of December. Downloads peaked at 100K in late October, and active users followed a similar upward trend, with a high of 881K in the last week of December.
Crazy Diner:Kitchen Adventure, published by Smart Fun Limited, saw its best weekly revenue of $3.9K in mid-October. Downloads fluctuated throughout the quarter, peaking at approximately 180K in early October, with a final count of 62K in the last week of December. Active users peaked at 330K in early October and concluded the quarter around 183K.
This data, sourced from Sensor Tower, provides a comprehensive overview of the performance of these top cooking games in South America during Q4 2021. For more detailed insights, visit Sensor Tower.